![]() It can be beneficial to soldier through a Dark Age if you know the Heroic Age is going to pay off. If you're clever, you can go from a Dark Age right into a Golden Age, which creates a so-called Heroic Age and provides a massive boost via enhanced Dedication bonuses. Similar to how you can guide a Golden Age with proper civilization micromanagement, you can also guide a Dark Age. It sounds like you should be avoiding the Dark Ages, but they're a period of weakness, not necessarily failure. For example, you can start an inquisition, which boosts the power of your religious units but reduces science production, or you can create an elite military force who are powerful but expensive to maintain. You gain access to policy cards that are exclusive to the Dark Age, and they have significant advantages and disadvantages. On the other hand, falling below the threshold unlocks a Dark Age, which means your citizens are less loyal and you don't gain any bonuses. If you're above a certain threshold, you'll enter a Golden Age, where your citizens are more loyal and you get bonuses based on Dedications, which tailor how your civilization develops. If you have a medium Era score, you'll enter the default Normal era, which results in no effects or bonuses. When a specific era of the world ends, your Era score is calculated, and you can end up in one of three eras. ![]() By and large, your Era score revolves around things you're already doing, but it adds extra pressure to focus on attaining historic moments instead of playing it safe. As you progress, you'll conquer civilizations, discover wonders, invent new technologies, or other historic moments to improve your nation. to Increase your Era score by completing era-appropriate tasks, such as finding a tribal village. The biggest addition to Rise and Fall is Ages, which are governed by your Era score. However, the governors can also be taken out of action, so they're a risky target if you assign them to a poorly defended city. They can be assigned to a specific city to give it bonuses and focus that city in a specific direction. The most significant addition is governors, which are sort of like mini-leaders. ![]() This includes nine new leaders, including famous faces like Genghis Kahn, as well as a number of new buildings, units, wonders and the like. It's about as safe and simple of an expansion that you can hope for, which is perhaps both a relief and a disappointment.Īs in any good Civilization expansion, you can expect a smattering of new basic features. Would it lift the game into a golden era or plunge it into darkness? Unfortunately Rise and Fall does neither. That's why Civilization VI's first expansion was awaited with bated breath. It's common to hear fans of the franchise claim that a specific game only became good after a specific expansion, or that a certain expansion ruined the game. Civilization games are made or broken by their expansion packs. ![]()
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